ekip Policy Recommendations: Inclusivity in Europe’s Video Game Industry
The sixth ekip Policy Lab explored inclusivity in Europe’s video game industry. Building on discussions with and input from participants in the Policy Lab, as well as further refinement in the Community Review Workshop and background research, a series of recommendations were developed.
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- ekip (2025)
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Introduction
The video games sector is an important albeit often overlooked component of the global and European cultural and creative industries (CCIs). Within the video gaming sector, inclusivity is increasingly recognised as a key enabler of creativity and innovation in the video gaming industry. On the production side, diverse and inclusive teams have been shown to foster more innovative content and design approaches. On the user side, the way games are designed can either reinforce harmful stereotypes and behaviours or promote empathy, cooperation and social inclusion. However, the video game sector continues to face notable challenges in advancing inclusivity.
The ekip policy recommendations presented in this document offer practical guidance to help strengthen inclusive practices and support greater innovation across the European video game industry
For more information on ekip’s policy areas, visit: ekipengine.eu/policy-areas/

AI and Cultural and Creative Industries
New European Bauhaus – CCIs enabling green transition
Immersive Media
Crafts-led Innovation
Platformisation of the Music Industry
Inclusivity in Video Game Industry
Cross-Innovation with Performing Arts
Fashion Transition: Eco-Design for Circularity
Cultural Heritage Institutions within Open Innovation Ecosystems